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Chapter 140
A group of characters faces a rapidly moving vampire worm that behaves like a breakout game ball. They form a temporary alliance to use the environment to deflect it.
Chapter Synopsis
The chapter reveals a group facing a challenging enemy: a vampire worm that moves unpredictably, resembling a breakout game ball. One character, Sol, quickly analyzes the situation, recalling level layouts and brick patterns, and deduces the worm's trajectory and weaknesses. Despite initial distrust, a temporary alliance is formed to utilize the broken tower's walls to redirect the worm away, leveraging Sol's calculations and the group's strength.
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